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@ -380,7 +380,7 @@ void HTMLRenderer::embed_font(const string & filepath, GfxFont * font, FontInfo
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// in auto mode, just drop the tounicode map
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if(!retried)
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{
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cerr << "ToUnicode CMap is not valid and got dropped" << endl;
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cerr << "ToUnicode CMap is not valid and got dropped for font: " << hex << info.id << dec << endl;
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retried = true;
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codeset.clear();
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info.use_tounicode = false;
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@ -416,7 +416,7 @@ void HTMLRenderer::embed_font(const string & filepath, GfxFont * font, FontInfo
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ffw_reencode_raw(cur_mapping, max_key + 1, 1);
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// we need the space chracter for offsets
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// we need the space character for offsets
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if(!has_space)
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{
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int space_width;
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@ -523,14 +523,6 @@ void HTMLRenderer::drawString(GfxState * state, GooString * s)
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char *p = s->getCString();
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int len = s->getLength();
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//debug
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{
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if(strcmp(p, "ORTUG") == 0)
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{
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cerr << "DEBUG: " << (int)(state->getRender()) << endl;
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}
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}
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double dx = 0;
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double dy = 0;
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double dxerr = 0;
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@ -544,7 +536,8 @@ void HTMLRenderer::drawString(GfxState * state, GooString * s)
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CharCode code;
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Unicode *u = nullptr;
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while (len > 0) {
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while (len > 0)
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{
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auto n = font->getNextChar(p, len, &code, &u, &uLen, &dx1, &dy1, &ox, &oy);
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if(!(equal(ox, 0) && equal(oy, 0)))
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