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@ -14,7 +14,7 @@ void BackgroundRenderer::drawChar(GfxState *state, double x, double y,
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CharCode code, int nBytes, Unicode *u, int uLen)
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CharCode code, int nBytes, Unicode *u, int uLen)
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{
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{
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auto font = state->getFont();
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auto font = state->getFont();
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// if((font->getType() == fontType3) || (font->getWMode()))
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if((font->getType() == fontType3) || (font->getWMode()))
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{
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{
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SplashOutputDev::drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
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SplashOutputDev::drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
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}
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}
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