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https://github.com/pdf2htmlEX/pdf2htmlEX.git
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224 lines
7.2 KiB
C++
224 lines
7.2 KiB
C++
/*
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* HTMLRenderer.h
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*
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* Created on: Mar 15, 2011
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* Author: tian
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*/
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#ifndef HTMLRENDERER_H_
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#define HTMLRENDERER_H_
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#include <algorithm>
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#include <unordered_map>
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#include <map>
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#include <vector>
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#include <set>
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#include <boost/format.hpp>
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#include <boost/filesystem/fstream.hpp>
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#include <OutputDev.h>
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#include <GfxState.h>
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#include <Stream.h>
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#include <XRef.h>
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#include <Catalog.h>
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#include <Page.h>
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#include <PDFDoc.h>
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#include <goo/gtypes.h>
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#include <Object.h>
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#include <GfxFont.h>
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#include "Param.h"
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#include "util.h"
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/*
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* Naming Convention
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*
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* CSS classes
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*
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* p - Page
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* l - Line
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* w - White space
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* i - Image
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*
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* Reusable CSS classes
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*
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* f<hex> - Font (also for font names)
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* s<hex> - font Size
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* w<hex> - White space
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* t<hex> - Transform matrix
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* c<hex> - Color
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*
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*/
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class HTMLRenderer : public OutputDev
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{
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public:
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HTMLRenderer(const Param * param);
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virtual ~HTMLRenderer();
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void process(PDFDoc * doc);
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////////////////////////////////////////////////////
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// OutputDev interface
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////////////////////////////////////////////////////
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// Does this device use upside-down coordinates?
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// (Upside-down means (0,0) is the top left corner of the page.)
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virtual GBool upsideDown() { return gFalse; }
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// Does this device use drawChar() or drawString()?
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virtual GBool useDrawChar() { return gFalse; }
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// Does this device use beginType3Char/endType3Char? Otherwise,
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// text in Type 3 fonts will be drawn with drawChar/drawString.
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virtual GBool interpretType3Chars() { return gFalse; }
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// Does this device need non-text content?
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virtual GBool needNonText() { return gFalse; }
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virtual void pre_process();
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virtual void post_process();
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virtual void process_single_html();
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// Start a page.
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virtual void startPage(int pageNum, GfxState *state);
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// End a page.
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virtual void endPage();
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/*
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* To optmize false alarms
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* We just mark as changed, and recheck if they have been changed when we are about to output a new string
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*/
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virtual void updateAll(GfxState * state);
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virtual void updateFont(GfxState * state);
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virtual void updateTextMat(GfxState * state);
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virtual void updateCTM(GfxState * state, double m11, double m12, double m21, double m22, double m31, double m32);
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virtual void updateTextPos(GfxState * state);
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virtual void updateTextShift(GfxState * state, double shift);
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virtual void updateFillColor(GfxState * state);
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virtual void drawString(GfxState * state, GooString * s);
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virtual void drawImage(GfxState * state, Object * ref, Stream * str, int width, int height, GfxImageColorMap * colorMap, GBool interpolate, int *maskColors, GBool inlineImg);
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protected:
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////////////////////////////////////////////////////
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// misc
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////////////////////////////////////////////////////
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void add_tmp_file (const std::string & fn);
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void clean_tmp_files ();
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std::string dump_embedded_font (GfxFont * font, long long fn_id);
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////////////////////////////////////////////////////
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// manage styles
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////////////////////////////////////////////////////
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long long install_font(GfxFont * font);
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void install_embedded_font(GfxFont * font, const std::string & suffix, long long fn_id);
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void install_base_font(GfxFont * font, GfxFontLoc * font_loc, long long fn_id);
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void install_external_font (GfxFont * font, long long fn_id);
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long long install_font_size(double font_size);
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long long install_whitespace(double ws_width, double & actual_width);
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long long install_transform_matrix(const double * tm);
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long long install_color(const GfxRGB * rgb);
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////////////////////////////////////////////////////
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// export css styles
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////////////////////////////////////////////////////
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/*
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* remote font: to be retrieved from the web server
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* local font: to be substituted with a local (client side) font
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*/
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void export_remote_font(long long fn_id, const std::string & suffix, const std::string & fontfileformat, GfxFont * font);
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void export_remote_default_font(long long fn_id);
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void export_local_font(long long fn_id, GfxFont * font, const std::string & original_font_name, const std::string & cssfont);
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void export_font_size(long long fs_id, double font_size);
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void export_whitespace(long long ws_id, double ws_width);
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void export_transform_matrix(long long tm_id, const double * tm);
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void export_color(long long color_id, const GfxRGB * rgb);
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////////////////////////////////////////////////////
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// state tracking
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////////////////////////////////////////////////////
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void check_state_change(GfxState * state);
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void reset_state_track();
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void close_cur_line();
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////////////////////////////////////////////////////
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// PDF stuffs
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////////////////////////////////////////////////////
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XRef * xref;
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// page info
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int pageNum;
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double pageWidth ;
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double pageHeight ;
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////////////////////////////////////////////////////
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// states
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////////////////////////////////////////////////////
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// if we have a pending opened line
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bool line_opened;
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// any state changed
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bool all_changed;
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// current position
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double cur_tx, cur_ty; // real text position, in text coords
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bool text_pos_changed;
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long long cur_fn_id;
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double cur_font_size;
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long long cur_fs_id;
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bool font_changed;
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long long cur_tm_id;
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bool ctm_changed;
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bool text_mat_changed;
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// this is CTM * TextMAT in PDF, not only CTM
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// [4] and [5] are ignored, we'll calculate the position of the origin separately
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double cur_ctm[6]; // unscaled
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long long cur_color_id;
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GfxRGB cur_color;
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bool color_changed;
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// optimize for web
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// we try to render the final font size directly
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// to reduce the effect of ctm as much as possible
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// draw_ctm is cur_ctm scaled by 1/draw_scale,
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// so everything redenered should be multiplied by draw_scale
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double draw_ctm[6];
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double draw_font_size;
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double draw_scale;
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// the position of next char, in text coords
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double draw_tx, draw_ty;
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////////////////////////////////////////////////////
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// styles & resources
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////////////////////////////////////////////////////
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std::unordered_map<long long, FontInfo> font_name_map;
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std::map<double, long long> font_size_map;
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std::map<double, long long> whitespace_map;
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std::map<TM, long long> transform_matrix_map;
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std::map<GfxRGB, long long> color_map;
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int image_count;
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const Param * param;
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boost::filesystem::path dest_dir, tmp_dir;
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boost::filesystem::ofstream html_fout, allcss_fout;
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std::set<std::string> tmp_files;
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};
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#endif /* HTMLRENDERER_H_ */
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