/* * BackgroundRenderer.cc * * Copyright (C) 2012 by Lu Wang coolwanglugmail.com */ #include #include "GfxFont.h" #include "BackgroundRenderer.h" #include "util.h" using std::all_of; void BackgroundRenderer::drawChar(GfxState *state, double x, double y, double dx, double dy, double originX, double originY, CharCode code, int nBytes, Unicode *u, int uLen) { SplashOutputDev::drawChar(state,x,y,dx,dy,originX,originY,code, nBytes, u, uLen); }