/* * TextLineBuffer.cc * * Generate and optimized HTML for one line * * Copyright (C) 2012,2013 Lu Wang */ #include #include "HTMLRenderer.h" #include "TextLineBuffer.h" #include "util/namespace.h" #include "util/unicode.h" #include "util/math.h" #include "util/CSSClassNames.h" namespace pdf2htmlEX { using std::min; using std::max; using std::vector; using std::ostream; using std::cerr; using std::endl; void HTMLRenderer::TextLineBuffer::reset(GfxState * state) { state->transform(state->getCurX(), state->getCurY(), &x, &y); tm_id = renderer->transform_matrix_manager.get_id(); } void HTMLRenderer::TextLineBuffer::append_unicodes(const Unicode * u, int l) { text.insert(text.end(), u, u+l); } void HTMLRenderer::TextLineBuffer::append_offset(double width) { if((!offsets.empty()) && (offsets.back().start_idx == text.size())) offsets.back().width += width; else offsets.push_back(Offset({text.size(), width})); } void HTMLRenderer::TextLineBuffer::append_state(void) { if(states.empty() || (states.back().start_idx != text.size())) { states.resize(states.size() + 1); states.back().start_idx = text.size(); } set_state(states.back()); } void HTMLRenderer::TextLineBuffer::flush(void) { /* * Each Line is an independent absolute positioned block * so even we have a few states or offsets, we may omit them */ if(text.empty()) return; if(states.empty() || (states[0].start_idx != 0)) { cerr << "Warning: text without a style! Must be a bug in pdf2htmlEX" << endl; return; } for(auto iter = states.begin(); iter != states.end(); ++iter) iter->hash(); states.resize(states.size() + 1); states.back().start_idx = text.size(); offsets.push_back(Offset({text.size(), 0})); double max_ascent = 0; for(auto iter = states.begin(); iter != states.end(); ++iter) { const auto & s = *iter; max_ascent = max(max_ascent, s.ascent * s.draw_font_size); } ostream & out = renderer->f_pages.fs; renderer->height_manager.install(max_ascent); renderer->left_manager .install(x); renderer->bottom_manager.install(y); out << "
left_manager .get_id() << " " << CSS::HEIGHT_CN << renderer->height_manager.get_id() << " " << CSS::BOTTOM_CN << renderer->bottom_manager.get_id() << "\">"; auto cur_state_iter = states.begin(); auto cur_offset_iter = offsets.begin(); //accumulated horizontal offset; double dx = 0; stack.clear(); stack.push_back(nullptr); // whenever a negative offset appears, we should not pop out that // otherwise the effect of negative margin-left would disappear size_t last_text_pos_with_negative_offset = 0; size_t cur_text_idx = 0; while(cur_text_idx < text.size()) { if(cur_text_idx >= cur_state_iter->start_idx) { // greedy int best_cost = State::ID_COUNT; // we have a nullptr at the beginning, so no need to check for rend for(auto iter = stack.rbegin(); *iter; ++iter) { int cost = cur_state_iter->diff(**iter); if(cost < best_cost) { while(stack.back() != *iter) { stack.back()->end(out); stack.pop_back(); } best_cost = cost; if(best_cost == 0) break; } // cannot go further if((*iter)->start_idx <= last_text_pos_with_negative_offset) break; } cur_state_iter->begin(out, stack.back()); stack.push_back(&*cur_state_iter); ++ cur_state_iter; } if(cur_text_idx >= cur_offset_iter->start_idx) { double target = cur_offset_iter->width + dx; auto & wm = renderer->whitespace_manager; wm.install(target); auto wid = wm.get_id(); double w = wm.get_actual_value(); if(w < 0) last_text_pos_with_negative_offset = cur_text_idx; auto * p = stack.back(); double threshold = p->draw_font_size * (p->ascent - p->descent) * (renderer->param->space_threshold); out << "" << (target > (threshold - EPS) ? " " : "") << ""; dx = target - w; ++ cur_offset_iter; } size_t next_text_idx = min(cur_state_iter->start_idx, cur_offset_iter->start_idx); outputUnicodes(out, (&text.front()) + cur_text_idx, next_text_idx - cur_text_idx); cur_text_idx = next_text_idx; } // we have a nullptr in the bottom while(stack.back()) { stack.back()->end(out); stack.pop_back(); } out << "
"; states.clear(); offsets.clear(); text.clear(); } void HTMLRenderer::TextLineBuffer::set_state (State & state) { state.ids[State::FONT_ID] = renderer->cur_font_info->id; state.ids[State::FONT_SIZE_ID] = renderer->font_size_manager.get_id(); state.ids[State::FILL_COLOR_ID] = renderer->fill_color_manager.get_id(); state.ids[State::STROKE_COLOR_ID] = renderer->stroke_color_manager.get_id(); state.ids[State::LETTER_SPACE_ID] = renderer->letter_space_manager.get_id(); state.ids[State::WORD_SPACE_ID] = renderer->word_space_manager.get_id(); state.ids[State::RISE_ID] = renderer->rise_manager.get_id(); const FontInfo * info = renderer->cur_font_info; state.ascent = info->ascent; state.descent = info->descent; state.draw_font_size = renderer->font_size_manager.get_value(); } void HTMLRenderer::TextLineBuffer::State::begin (ostream & out, const State * prev_state) { bool first = true; for(int i = 0; i < ID_COUNT; ++i) { if(prev_state && (prev_state->ids[i] == ids[i])) continue; if(first) { out << ""; need_close = true; } } void HTMLRenderer::TextLineBuffer::State::end(ostream & out) const { if(need_close) out << ""; } void HTMLRenderer::TextLineBuffer::State::hash(void) { hash_value = 0; for(int i = 0; i < ID_COUNT; ++i) { hash_value = (hash_value << 8) | (ids[i] & 0xff); } } int HTMLRenderer::TextLineBuffer::State::diff(const State & s) const { /* * A quick check based on hash_value * it could be wrong when there are more then 256 classes, * in which case the output may not be optimal, but still 'correct' in terms of HTML */ if(hash_value == s.hash_value) return 0; int d = 0; for(int i = 0; i < ID_COUNT; ++i) if(ids[i] != s.ids[i]) ++ d; return d; } // the order should be the same as in the enum const char * const HTMLRenderer::TextLineBuffer::State::css_class_names [] = { CSS::FONT_NAME_CN, CSS::FONT_SIZE_CN, CSS::FILL_COLOR_CN, CSS::STROKE_COLOR_CN, CSS::LETTER_SPACE_CN, CSS::WORD_SPACE_CN, CSS::RISE_CN }; } //namespace pdf2htmlEX