/* * LineBuffer.cc * * Generate and optimized HTML for one line * * by WangLu * 2012.09.04 */ #include #include "HTMLRenderer.h" #include "namespace.h" using std::min; using std::max; using std::vector; void HTMLRenderer::LineBuffer::reset(GfxState * state) { state->transform(state->getCurX(), state->getCurY(), &x, &y); tm_id = renderer->cur_tm_id; } void HTMLRenderer::LineBuffer::append_unicodes(const Unicode * u, int l) { text.insert(text.end(), u, u+l); } void HTMLRenderer::LineBuffer::append_offset(double width) { if((!offsets.empty()) && (offsets.back().start_idx == text.size())) offsets.back().width += width; else offsets.push_back(Offset({text.size(), width})); } void HTMLRenderer::LineBuffer::append_state(void) { if(states.empty() || (states.back().start_idx != text.size())) { states.resize(states.size() + 1); states.back().start_idx = text.size(); } set_state(states.back()); } void HTMLRenderer::LineBuffer::flush(void) { /* * Each Line is an independent absolute positioined block * so even we have a few states or offsets, we may omit them */ if(text.empty()) return; if(states.empty() || (states[0].start_idx != 0)) { cerr << "Warning: text without a style! Must be a bug in pdf2htmlEX" << endl; return; } for(auto iter = states.begin(); iter != states.end(); ++iter) iter->hash(); states.resize(states.size() + 1); states.back().start_idx = text.size(); offsets.push_back(Offset({text.size(), 0})); double max_ascent = 0; for(auto iter = states.begin(); iter != states.end(); ++iter) { const auto & s = *iter; max_ascent = max(max_ascent, s.ascent * s.draw_font_size); } // TODO: class for height ? ostream & out = renderer->html_fout; out << "
"; auto cur_state_iter = states.begin(); auto cur_offset_iter = offsets.begin(); //accumulated horizontal offset; double dx = 0; stack.clear(); stack.push_back(nullptr); // whenever a negative offset appears, we should not pop out that // otherwise the effect of negative margin-left would disappear size_t last_text_pos_with_negative_offset = 0; size_t cur_text_idx = 0; while(cur_text_idx < text.size()) { if(cur_text_idx >= cur_state_iter->start_idx) { // greedy int best_cost = State::ID_COUNT; // we have a nullptr at the beginning, so no need to check for rend for(auto iter = stack.rbegin(); *iter; ++iter) { int cost = cur_state_iter->diff(**iter); if(cost < best_cost) { while(stack.back() != *iter) { stack.back()->end(out); stack.pop_back(); } best_cost = cost; if(best_cost == 0) break; } // cannot go further if((*iter)->start_idx <= last_text_pos_with_negative_offset) break; } cur_state_iter->begin(out, stack.back()); stack.push_back(&*cur_state_iter); ++ cur_state_iter; } if(cur_text_idx >= cur_offset_iter->start_idx) { double target = cur_offset_iter->width + dx; double w; auto wid = renderer->install_whitespace(target, w); if(w < 0) last_text_pos_with_negative_offset = cur_text_idx; auto * p = stack.back(); double threshold = p->draw_font_size * (p->ascent - p->descent) * (renderer->param->space_threshold); out << "" << (target > (threshold - EPS) ? " " : "") << ""; dx = target - w; ++ cur_offset_iter; } size_t next_text_idx = min(cur_state_iter->start_idx, cur_offset_iter->start_idx); outputUnicodes(out, text.data() + cur_text_idx, next_text_idx - cur_text_idx); cur_text_idx = next_text_idx; } // we have a nullptr in the bottom while(stack.back()) { stack.back()->end(out); stack.pop_back(); } out << "
"; states.clear(); offsets.clear(); text.clear(); } void HTMLRenderer::LineBuffer::set_state (State & state) { state.ids[State::FONT_ID] = renderer->cur_font_info->id; state.ids[State::FONT_SIZE_ID] = renderer->cur_fs_id; state.ids[State::COLOR_ID] = renderer->cur_color_id; state.ids[State::LETTER_SPACE_ID] = renderer->cur_ls_id; state.ids[State::WORD_SPACE_ID] = renderer->cur_ws_id; state.ids[State::RISE_ID] = renderer->cur_rise_id; const FontInfo * info = renderer->cur_font_info; state.ascent = info->ascent; state.descent = info->descent; state.draw_font_size = renderer->draw_font_size; } void HTMLRenderer::LineBuffer::State::begin (ostream & out, const State * prev_state) { bool first = true; for(int i = 0; i < ID_COUNT; ++i) { if(prev_state && (prev_state->ids[i] == ids[i])) continue; if(first) { out << ""; need_close = true; } } void HTMLRenderer::LineBuffer::State::end(ostream & out) const { if(need_close) out << ""; } void HTMLRenderer::LineBuffer::State::hash(void) { hash_value = 0; for(int i = 0; i < ID_COUNT; ++i) { hash_value = (hash_value << 8) | (ids[i] & 0xff); } } int HTMLRenderer::LineBuffer::State::diff(const State & s) const { /* * A quick check based on hash_value * it could be wrong when there are more then 256 classes, * in which case the output may not be optimal, but still 'correct' in terms of HTML */ if(hash_value == s.hash_value) return 0; int d = 0; for(int i = 0; i < ID_COUNT; ++i) if(ids[i] != s.ids[i]) ++ d; return d; } const char * HTMLRenderer::LineBuffer::State::format_str = "fsclwr";