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@ -11,8 +11,6 @@
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#include "BackgroundRenderer.h"
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#include "BackgroundRenderer.h"
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#include "util.h"
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#include "util.h"
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using std::all_of;
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void BackgroundRenderer::drawChar(GfxState *state, double x, double y,
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void BackgroundRenderer::drawChar(GfxState *state, double x, double y,
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double dx, double dy,
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double dx, double dy,
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double originX, double originY,
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double originX, double originY,
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@ -18,7 +18,8 @@ public:
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BackgroundRenderer(SplashColorMode colorModeA, int bitmapRowPadA,
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BackgroundRenderer(SplashColorMode colorModeA, int bitmapRowPadA,
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GBool reverseVideoA, SplashColorPtr paperColorA,
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GBool reverseVideoA, SplashColorPtr paperColorA,
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GBool bitmapTopDownA = gTrue,
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GBool bitmapTopDownA = gTrue,
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GBool allowAntialiasA = gTrue) : SplashOutputDev(colorModeA,
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GBool allowAntialiasA = gTrue)
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: SplashOutputDev(colorModeA,
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bitmapRowPadA, reverseVideoA, paperColorA, bitmapTopDownA,
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bitmapRowPadA, reverseVideoA, paperColorA, bitmapTopDownA,
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allowAntialiasA) { }
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allowAntialiasA) { }
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virtual ~BackgroundRenderer() { }
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virtual ~BackgroundRenderer() { }
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