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mirror of https://github.com/pdf2htmlEX/pdf2htmlEX.git synced 2024-12-22 04:50:09 +00:00

add a font preprocessor

This commit is contained in:
Lu Wang 2012-09-07 00:58:23 +08:00
parent ab9dd287e6
commit 45b54d18c4
8 changed files with 30 additions and 6 deletions

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@ -66,6 +66,8 @@ add_executable(pdf2htmlEX
src/ff/ff.c
src/BackgroundRenderer.h
src/BackgroundRenderer.cc
src/FontPreprocessor.h
src/FontPreprocessor.cc
src/Consts.h
src/Consts.cc
src/util.h

2
TODO
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@ -1,3 +1,5 @@
disable annotation
valgrind
re-encoded only used glyphs

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@ -24,7 +24,7 @@ public:
allowAntialiasA) { }
virtual ~BackgroundRenderer() { }
void drawChar(GfxState *state, double x, double y,
virtual void drawChar(GfxState *state, double x, double y,
double dx, double dy,
double originX, double originY,
CharCode code, int nBytes, Unicode *u, int uLen);

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@ -30,7 +30,7 @@
#include "Param.h"
#include "util.h"
#include "FontPreprocessor.h"
/*
* Naming Convention
@ -124,6 +124,7 @@ class HTMLRenderer : public OutputDev
////////////////////////////////////////////////////
// misc
////////////////////////////////////////////////////
void add_tmp_file (const std::string & fn);
void clean_tmp_files ();
boost::filesystem::path dump_embedded_font (GfxFont * font, long long fn_id);
@ -333,6 +334,7 @@ class HTMLRenderer : public OutputDev
// for font reencoding
int32_t * cur_mapping;
char ** cur_mapping2;
FontPreprocessor font_preprocessor;
////////////////////////////////////////////////////
// styles & resources

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@ -51,12 +51,20 @@ HTMLRenderer::~HTMLRenderer()
void HTMLRenderer::process(PDFDoc *doc)
{
cerr << "Working: ";
xref = doc->getXRef();
BackgroundRenderer * bg_renderer = nullptr;
cerr << "Preprocessing: ";
for(int i = param->first_page; i <= param->last_page ; ++i)
{
doc->displayPage(&font_preprocessor, i, param->h_dpi, param->v_dpi,
0, true, false, false,
nullptr, nullptr, nullptr, nullptr);
cerr << "." << flush;
}
cerr << endl;
cerr << "Working: ";
BackgroundRenderer * bg_renderer = nullptr;
if(param->process_nontext)
{
// Render non-text objects as image

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@ -25,7 +25,7 @@ const FontInfo * HTMLRenderer::install_font(GfxFont * font)
{
assert(sizeof(long long) == 2*sizeof(int));
long long fn_id = (font == nullptr) ? 0 : *reinterpret_cast<long long*>(font->getID());
long long fn_id = (font == nullptr) ? 0 : hash_ref(font->getID());
auto iter = font_name_map.find(fn_id);
if(iter != font_name_map.end())

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@ -217,8 +217,12 @@ void HTMLRenderer::embed_font(const path & filepath, GfxFont * font, FontInfo &
memset(cur_mapping2, 0, 256 * sizeof(char*));
const char * used_map = font_preprocessor.get_code_map(hash_ref(font->getID()));
for(int i = 0; i < 256; ++i)
{
if(!used_map[i]) continue;
auto cn = font_8bit->getCharName(i);
if(cn == nullptr)
{

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@ -21,6 +21,7 @@
#include <CharTypes.h>
#include <UTF8.h>
#include <GlobalParams.h>
#include <Object.h>
#include "Consts.h"
@ -49,6 +50,11 @@ static inline bool _tm_equal(const double * tm1, const double * tm2, int size =
return true;
}
static inline long long hash_ref(const Ref * id)
{
return (((long long)(id->num)) << (sizeof(id->gen)*8)) | (id->gen);
}
/*
* http://en.wikipedia.org/wiki/HTML_decimal_character_rendering
*/