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Don't mess up original glyphs when inserting a new empty char
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5947b1b953
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1103f74b8a
@ -431,7 +431,7 @@ void HTMLRenderer::embed_font(const string & filepath, GfxFont * font, FontInfo
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char buf[2] = {0, ' '};
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char buf[2] = {0, ' '};
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space_width = (int)floor(font_cid->getWidth(buf, 2) * info.em_size + 0.5);
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space_width = (int)floor(font_cid->getWidth(buf, 2) * info.em_size + 0.5);
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}
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}
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ffw_make_char((int)' ', space_width);
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ffw_add_empty_char((int32_t)' ', space_width);
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}
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}
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if(ctu)
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if(ctu)
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@ -260,9 +260,12 @@ void ffw_cidflatten(void)
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SFFlatten(cur_fv->sf->cidmaster);
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SFFlatten(cur_fv->sf->cidmaster);
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}
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}
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void ffw_make_char(int enc, int width)
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void ffw_add_empty_char(int32_t unicode, int width)
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{
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{
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SFMakeChar(cur_fv->sf, cur_fv->map, enc)->width = width;
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// append the new char to Enc
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SplineChar * sc = SFMakeChar(cur_fv->sf, cur_fv->map, cur_fv->map->enccount);
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sc->unicodeenc = unicode;
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sc->width = width;
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}
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}
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int ffw_get_em_size(void)
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int ffw_get_em_size(void)
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@ -40,8 +40,8 @@ void ffw_reencode_raw(int32_t * mapping, int mapping_len, int force);
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void ffw_reencode_raw2(char ** mapping, int mapping_len, int force);
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void ffw_reencode_raw2(char ** mapping, int mapping_len, int force);
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void ffw_cidflatten(void);
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void ffw_cidflatten(void);
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// get or create the char, and set the width
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// add a new empty char into the font
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void ffw_make_char(int enc, int width);
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void ffw_add_empty_char(int32_t unicode, int width);
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////////////////////////
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////////////////////////
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// metrics
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// metrics
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