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https://github.com/pdf2htmlEX/pdf2htmlEX.git
synced 2024-12-22 13:00:08 +00:00
improve ascent/descent for type 3 fonts
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8812bb52fb
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09856c0910
@ -58,6 +58,7 @@ string HTMLRenderer::dump_embedded_font (GfxFont * font, FontInfo & info)
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string filepath;
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long long fn_id = info.id;
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info.font_size_scale = 1.0;
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try
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{
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@ -195,13 +196,17 @@ string HTMLRenderer::dump_type3_font (GfxFont * font, FontInfo & info)
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auto * cur_font = font_engine.getFont(font, cur_doc, true, xref);
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auto used_map = preprocessor.get_code_map(hash_ref(font->getID()));
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//calculate transformed metrics
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double * font_bbox = font->getFontBBox();
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// TODO: font matrix may not exists
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double * font_matrix = font->getFontMatrix();
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//calculate transformations
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double transformed_bbox[4];
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memcpy(transformed_bbox, font_bbox, 4 * sizeof(double));
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// add the origin to the bbox
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if(transformed_bbox[0] > 0) transformed_bbox[0] = 0;
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if(transformed_bbox[1] > 0) transformed_bbox[1] = 0;
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if(transformed_bbox[2] < 0) transformed_bbox[2] = 0;
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if(transformed_bbox[3] < 0) transformed_bbox[3] = 0;
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tm_transform_bbox(font_matrix, transformed_bbox);
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double transformed_bbox_width = transformed_bbox[2] - transformed_bbox[0];
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double transformed_bbox_height = transformed_bbox[3] - transformed_bbox[1];
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@ -212,10 +217,10 @@ string HTMLRenderer::dump_type3_font (GfxFont * font, FontInfo & info)
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std::cerr << std::endl;
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// we want the glyphs is rendered in a box of size around 100 x 100
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// for rectangles, the longer edge should be 100
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info.type3_font_size_scale = std::max(transformed_bbox_width, transformed_bbox_height);
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info.font_size_scale = std::max(transformed_bbox_width, transformed_bbox_height);
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const double GLYPH_DUMP_SIZE = 100.0;
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double scale = GLYPH_DUMP_SIZE / info.type3_font_size_scale;
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double scale = GLYPH_DUMP_SIZE / info.font_size_scale;
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// determine the position of the origin of the glyph
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double ox, oy;
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@ -224,9 +229,11 @@ string HTMLRenderer::dump_type3_font (GfxFont * font, FontInfo & info)
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ox -= transformed_bbox[0];
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oy -= transformed_bbox[1];
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// dump each glyph into svg and combine them
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// we choose ttf as it does not use char names
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// or actually we don't use char names for ttf (see embed_font)
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ffw_new_font();
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ffw_set_metric(transformed_bbox[3] / transformed_bbox_height, transformed_bbox[1] / transformed_bbox_height);
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// dump each glyph into svg and combine them
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for(int code = 0; code < 256; ++code)
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{
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if(!used_map[code]) continue;
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@ -331,8 +338,6 @@ string HTMLRenderer::dump_type3_font (GfxFont * font, FontInfo & info)
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ffw_import_svg_glyph(code, glyph_filename.c_str());
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}
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// we choose ttf as it does not use char names
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// or actually we don't use char names for ttf (see embed_font)
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string font_filename = (char*)str_fmt("%s/f%llx.ttf", param.tmp_dir.c_str(), fn_id);
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tmp_files.add(font_filename);
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ffw_save(font_filename.c_str());
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@ -400,7 +405,8 @@ void HTMLRenderer::embed_font(const string & filepath, GfxFont * font, FontInfo
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if(get_metric_only)
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{
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ffw_metric(&info.ascent, &info.descent);
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ffw_fix_metric();
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ffw_get_metric(&info.ascent, &info.descent);
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ffw_close();
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return;
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}
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@ -647,8 +653,7 @@ void HTMLRenderer::embed_font(const string & filepath, GfxFont * font, FontInfo
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cur_width = font_cid->getWidth(buf, 2) ;
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}
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if(info.is_type3)
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cur_width /= info.type3_font_size_scale;
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cur_width /= info.font_size_scale;
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if(u == ' ')
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{
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@ -693,8 +698,7 @@ void HTMLRenderer::embed_font(const string & filepath, GfxFont * font, FontInfo
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char buf[2] = {0, ' '};
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info.space_width = font_cid->getWidth(buf, 2);
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}
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if(info.is_type3)
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info.space_width /= info.type3_font_size_scale;
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info.space_width /= info.font_size_scale;
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/* See comments above */
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if(equal(info.space_width,0))
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@ -777,7 +781,8 @@ void HTMLRenderer::embed_font(const string & filepath, GfxFont * font, FontInfo
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tmp_files.add(fn);
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ffw_load_font(cur_tmp_fn.c_str());
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ffw_metric(&info.ascent, &info.descent);
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ffw_fix_metric();
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ffw_get_metric(&info.ascent, &info.descent);
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if(param.override_fstype)
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ffw_override_fstype();
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ffw_save(fn.c_str());
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@ -274,11 +274,6 @@ void HTMLRenderer::check_state_change(GfxState * state)
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double new_draw_font_size = cur_font_size;
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if(cur_text_state.font_info->is_type3 && param.process_type3)
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{
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new_draw_font_size *= cur_text_state.font_info->type3_font_size_scale;
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}
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if(is_positive(new_draw_text_scale))
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{
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// scale both font size and matrix
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@ -26,9 +26,11 @@ struct FontInfo
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* we have to scale the font to about 1,
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* then apply the scaling when using the font
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*
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* The scaling factor is stored as type3_font_size_scale
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* The scaling factor is stored as font_size_scale
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*
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* The value is 1 for other fonts
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*/
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double type3_font_size_scale;
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double font_size_scale;
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};
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struct HTMLTextState
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@ -60,7 +60,10 @@ void HTMLTextLine::append_state(const HTMLTextState & text_state)
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states.back().hash_umask = 0;
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}
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(HTMLTextState&)(states.back()) = text_state;
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HTMLTextState & last_state = states.back();
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last_state = text_state;
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//apply font scale
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last_state.font_size *= last_state.font_info->font_size_scale;
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}
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void HTMLTextLine::dump_text(ostream & out)
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@ -251,7 +254,8 @@ void HTMLTextLine::prepare(void)
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// note that vertical_align cannot be calculated here
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for(auto iter = states.begin(); iter != states.end(); ++iter)
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{
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iter->ids[State::FONT_ID] = iter->font_info->id;
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auto font_info = iter->font_info;
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iter->ids[State::FONT_ID] = font_info->id;
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iter->ids[State::FONT_SIZE_ID] = all_manager.font_size.install(iter->font_size);
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iter->ids[State::FILL_COLOR_ID] = all_manager.fill_color.install(iter->fill_color);
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iter->ids[State::STROKE_COLOR_ID] = all_manager.stroke_color.install(iter->stroke_color);
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@ -260,10 +264,10 @@ void HTMLTextLine::prepare(void)
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iter->hash();
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accum_vertical_align += iter->vertical_align;
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double cur_ascent = accum_vertical_align + iter->font_info->ascent * iter->font_size;
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double cur_ascent = accum_vertical_align + font_info->ascent * iter->font_size;
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if(cur_ascent > ascent)
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ascent = cur_ascent;
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double cur_descent = accum_vertical_align + iter->font_info->descent * iter->font_size;
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double cur_descent = accum_vertical_align + font_info->descent * iter->font_size;
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if(cur_descent < descent)
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descent = cur_descent;
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}
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@ -302,29 +302,22 @@ int ffw_get_em_size(void)
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return cur_fv->sf->ascent + cur_fv->sf->descent;
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}
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void ffw_metric(double * ascent, double * descent)
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void ffw_fix_metric()
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{
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double ascent, descent;
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ffw_get_metric(&ascent, &descent);
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//debug
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printf("fix metrix: %lf %lf\n", ascent, descent);
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ffw_set_metric(ascent, descent);
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}
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void ffw_get_metric(double * ascent, double * descent)
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{
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SplineFont * sf = cur_fv->sf;
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struct pfminfo * info = &sf->pfminfo;
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SFDefaultOS2Info(info, sf, sf->fontname);
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info->pfmset = 1;
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sf->changed = 1;
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DBounds bb;
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SplineFontFindBounds(sf, &bb);
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/*
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printf("bb %lf %lf\n", bb.maxy, bb.miny);
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printf("_ %d %d\n", sf->ascent, sf->descent);
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printf("win %d %d\n", info->os2_winascent, info->os2_windescent);
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printf("%d %d\n", info->winascent_add, info->windescent_add);
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printf("typo %d %d\n", info->os2_typoascent, info->os2_typodescent);
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printf("%d %d\n", info->typoascent_add, info->typodescent_add);
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printf("hhead %d %d\n", info->hhead_ascent, info->hhead_descent);
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printf("%d %d\n", info->hheadascent_add, info->hheaddescent_add);
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*/
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int em = sf->ascent + sf->descent;
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if (em > 0)
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@ -336,10 +329,21 @@ void ffw_metric(double * ascent, double * descent)
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{
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*ascent = *descent = 0;
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}
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}
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void ffw_set_metric(double ascent, double descent)
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{
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SplineFont * sf = cur_fv->sf;
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struct pfminfo * info = &sf->pfminfo;
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SFDefaultOS2Info(info, sf, sf->fontname);
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info->pfmset = 1;
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sf->changed = 1;
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int em = sf->ascent + sf->descent;
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int a = floor(ascent * em + 0.5);
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int d = floor(descent * em + 0.5);
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int a = floor(bb.maxy + 0.5);
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int d = floor(bb.miny + 0.5);
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if(a < 0) a = 0;
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if(d > 0) d = 0;
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@ -354,7 +358,6 @@ void ffw_metric(double * ascent, double * descent)
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* But have to unify them, for different browsers on different platforms
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* Things may become easier when there are CSS rules for baseline-based positioning.
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*/
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info->os2_winascent = a;
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info->os2_typoascent = a;
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info->hhead_ascent = a;
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@ -430,13 +433,23 @@ void ffw_import_svg_glyph(int code, const char * filename)
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if(enc == -1)
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return;
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SFMakeChar(cur_fv->sf, cur_fv->map, enc);
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SplineChar * sc = SFMakeChar(cur_fv->sf, cur_fv->map, enc);
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memset(cur_fv->selected, 0, cur_fv->map->enccount);
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cur_fv->selected[enc] = 1;
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int ok = FVImportImages(cur_fv, (char*)filename, fv_svg, 0, -1);
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if(!ok)
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err("Import SVG glyph failed");
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// correct the origin
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{
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real transform[6];
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transform[0] = 1.0;
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transform[3] = 1.0;
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transform[1] = transform[2] = transform[4];
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transform[5] = cur_fv->sf->descent;
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FVTrans(cur_fv, sc, transform, NULL, fvt_alllayers | fvt_dontmovewidth);
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}
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}
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void ffw_auto_hint(void)
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@ -48,8 +48,14 @@ void ffw_add_empty_char(int32_t unicode, int width);
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////////////////////////
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// metrics
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int ffw_get_em_size(void);
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// fix metrics and get them
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void ffw_metric(double * ascent, double * descent);
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// manipulate ascent and descent
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// asscent is between 0 and 1
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// descent is between -1 and 0
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void ffw_fix_metric();
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// get ascent/descent based on the shape
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void ffw_get_metric(double * ascent, double * descent);
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// set corresponding fields
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void ffw_set_metric(double ascent, double descent);
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void ffw_set_widths(int * width_list, int mapping_len,
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int stretch_narrow, int squeeze_wide);
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